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The Juturna Edit

The Juturna are very hardy, tough people; like beef jerky in a ball gown. They are often covered in pelts and jewels. They believe in beauty and riches for all, most men and women working in mines. They live in a climate that is primarily winter and so wear pelts. They maintain a straight trade route to the main trading hub that comes between the Freyla, Juturna, Savitri, and Skuld territories, often trading actual coin and shiny things for whatever supplies they may need. They strictly maintain peace as they are well aware that despite all their preparations for war, a lack of a supply line would mean their defeat. 

The Juturna are known for their customs being law; they are traditional, tough, formidable people and act accordingly. They will forge swords, but never for wars; they maintain a military, but for personal defense only. Due to the massive animals in their landscape, despite their smaller size they are tough, strong people.

Customs Edit

  1. It is custom that, in a coming-of-age ceremony, a teenager who wants to become an adult will go out and hunt down an animal of choice; whether it be mythical or real, they must return with its pelt as a coat. They receive no help from their family. If they succeed, they will wear this pelt for the rest of their life. If they fail, it is often with death, where they are no longer respected and have died as a child and will remain forever as a child.
  2. The raising of the council child is very touchy; the council child is highly respected among the family.
  3. Marriage is a basic ceremony that involves the binding of two families. There is a courting process, and once completed the mother and father of the couple in question will meet and determine the new couple's home and what gifts they should receive. The marriage ceremony consists of full-body coverings, where they are led in an elaborate procession to their homes. Once there, the coverings are removed and parties commence; parties that last a few days.
  4. Burials are not really burials. At death, the deceased is wrapped in the pelt of their coming-of-age kill. They are dressed in their best jewelry and clothing, wrapped in this pelt, and hoisted above their family's head. There, they walk through the streets, out of the city limits. Every person is calm, quiet, and respectful, often bowing - despite any past regressions or anger towards the deceased. The family will then bring the dead to the highest peak of the mountains by their home, taking their time in mourning, and place their dead high on a rock, propped up, where the deceased will decay.

Government & Military Edit

The Juturna have a rather odd government, one that is not heard of in this world. For every married couple, they produce a few children. Of these children, they choose the strongest, calmest, wisest child, usually with the most bravery, strength, and leadership skills. This child, until the age of ten, is raised in the home; they refer to this child as the council child - give it a name that often means strength, courage, or wisdom. At the age of ten, this child would be sent to the Council House, in the capital.

At the council house, this child will be raised militarily. They will be among many people of varying ages - all of them will be training each other, studying ways to perform effective battle strategies and prepare for war. This child will spend five days in the Council House, then return home for three days of rest with its family, where it will practice the methods it has learned and take stock of the family's desires. Upon returning, the first day is spent with each family raising issue to this "government" to be discussed and voted on according to each family's beliefs. The Council Child is like a representative, and spends its life doing this service for its family. Until a couple has children, their issues are brought to their sibling in the Council House; a Council Child is not allowed to have a family or personal relationships outside of friends and family.

The Council Child will become proficient in leadership, battle strategy, and war. When war is imminent, they return home or send word home asking about their family's position and giving advice on which side to take. The family will then return word, and the entire Council House will vote on which course of action to take. The entirety of the Juturna stand together; any feuding among families is sorted in the Council House.

Religion Edit

The Juturna worship the earth and fire dragons for good, profitable mines and excellent built armories and weaponry.

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